andyt683
05-15-2008, 04:49 PM
Banking now works, pretty much 100%. There is a known issue with the Upgrades Center not using banking, but that is being worked on. Also, sometimes (read: often), the Gold on the sidebar will act as though it was spent when you choose to use the bank. This is also being worked on.
Recruiting has been changed slightly. Previous behaviour gave you a unit production upgrade every ten clicks, until you hit a unit production level of 50. This placed late clickers at a disadvantage. Now, you will recieve up to 50 levels of unit production from clicks, or 500 clicks worth of benefits. Gold per click is unchanged.
Banked income is now working as expected.
Unit production cap has been raised from 35 to 150.
You may now delete your account in the User CP Account Status section. Vacationing and resetting are still coming.
An account in vacation mode no longer gains turns and income. It is also redirected to the User CP upon login. The minimum length of a vacation is 48 hours. Anything shorter, and its just exploiting.
Weapon prices were balanced as promised.
Thats about it for now, next up on the agenda is finalizing the Upgrades Center banking system, getting the Alliance framework together, making logs searchable, and a few other things. That should bring us into June, when I'll be focusing on using alliances as a game tool, as well as bringing a more social aspect to the game. If you have any questions, join us on IRC, or MSN.
Recruiting has been changed slightly. Previous behaviour gave you a unit production upgrade every ten clicks, until you hit a unit production level of 50. This placed late clickers at a disadvantage. Now, you will recieve up to 50 levels of unit production from clicks, or 500 clicks worth of benefits. Gold per click is unchanged.
Banked income is now working as expected.
Unit production cap has been raised from 35 to 150.
You may now delete your account in the User CP Account Status section. Vacationing and resetting are still coming.
An account in vacation mode no longer gains turns and income. It is also redirected to the User CP upon login. The minimum length of a vacation is 48 hours. Anything shorter, and its just exploiting.
Weapon prices were balanced as promised.
Thats about it for now, next up on the agenda is finalizing the Upgrades Center banking system, getting the Alliance framework together, making logs searchable, and a few other things. That should bring us into June, when I'll be focusing on using alliances as a game tool, as well as bringing a more social aspect to the game. If you have any questions, join us on IRC, or MSN.